The Creators of Baldur's Gate 3 Details Its Implementation of Machine Learning for Next Divinity

The team behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its new project, generating immense anticipation within the player base. However, subsequent statements from the studio's co-founder have introduced nuance to the discussion, touching on the studio's approach toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a new statement, Larian's director explained that the team is utilizing generative AI for particular supporting tasks. These include fleshing out PowerPoint slides, generating initial visual ideas, and drafting draft dialogue.

Crucially, Vincke made clear that the final content in the game will be created solely by human artists. "Larian is creating every line manually," he stated.

Larian is constantly expanding our pool of concept artists and are currently assembling dedicated writer rooms.

As visual development is being particularly mentioned — we currently have over twenty visual developers and have roles to fill for more talent.

Everything we do is additive and focused on letting our team spend greater focus on making content.

Every ML tool used well is additive to a artist's routine, not a replacement for their skill.

Addressing Concerns and Clarifying the Vision

The revelation of employing this technology originally generated concern among portions of the fanbase. In reply, Vincke issued more clarification on online platforms.

"We use AI tools to research ideas, just like we use Google and reference books," he explained. "During the very early brainstorming phase we use it as a basic framework for composition which we then replace with original illustrations."

He noted, "Our studio recruits talent for their inherent skill, not for their willingness to follow what a AI generates."

Focused Uses for Machine Learning

Vincke had previously detailed the studio's focused method to this technology, grouping its use into key functions:

  • Handling Monotonous Jobs: This encompasses polishing mocap data, voice editing, and technical processes like adapting animations for different models.
  • Rapid Prototyping ('White Boxing'): Using tools to speedily create basic models of gameplay ideas to validate concepts ahead of complete development.
  • Future Potential for Gameplay: Exploring how machine learning could eventually create innovative reactivity, particularly in creating dynamic reactions in a complex RPG.

He clearly noted that key artistic areas — including music composition — are not departments where the company is cutting artistic involvement. Conversely, Larian is recruiting more in these exact positions.

"We are neither launching a game with AI-generated content, and we are certainly not looking at trimming down staff to swap them out with AI," Vincke concluded.

Veronica Shepherd
Veronica Shepherd

A seasoned gaming analyst with over a decade of experience in casino strategy and game development, passionate about helping players improve their skills.